Eight skills
The skills
A skill is a decision procedure your agent runs with you: the questions in order, the checks that have to pass, and the exit that says this one cannot be answered. Eight of them across 6 positions on the method map; causation carries three.
routing-questions
Whether this becomes work at all, and which skill it becomes.
The floordefining-metrics
A metric turned into a computation, a source of truth, a registry entry, and a statement of how it will be gamed.
Descriptionsizing-opportunities
A what-happened question turned into a localised, sized hypothesis, with the floor checked first and the gap never quoted as the prize.
Causationdesigning-experiments
The four choices that cannot be repaired after launch, with the MDE from the prior store.
Causationreading-experiments
Whether the result is a result: SRM, exposure, the sequential bound, CUPED, shrinkage.
Causationchoosing-causal-designs
The method that matches how assignment happened, and the exit that says there is no comparison group.
Predictionautomating-decisions
Whether a repeated decision belongs to a model, validated out of time, and the holdout that measures its impact.
The ceilingwriting-readouts
The decision rule first, the result last; the belief filed where the next question starts.
Each skill covers one position on the method map and one
failure mode. Together they run one question end to end: it arrives at
routing-questions, stands on the floor defining-metrics
maintains, gets its method from designing-experiments or
choosing-causal-designs, is believed or not by
reading-experiments, and is filed by writing-readouts
so the next question starts smaller. A what-happened question leaves the path
for sizing-opportunities and comes back as a sized hypothesis; a
decision made continuously, at volume, leaves it for
automating-decisions and comes back for the experiment that
measures the model's impact.